Utilizing the advantages of a Node-based workflow, Blackmagic Design's Fusion Studio packs the power of a full 2D/3D software-based compositing system into your computer running macOS 10.10 or later, Windows 8, or Windows 10 64-bit. Fusion Studio is resolution independent, supporting images over 32K x 32K with no limits on the output resolution. Fusion Studio takes advantage of GPU acceleration, moving the intense image processing computations away from your system's CPU. Fusion essentially places an entire VFX studio at your fingertips with keyframe and spline-based animation tools for controlling the image effects you apply to your footage over time. You can use the keyframe and spline tools to control the included tools, which include Keying and matte tools, particle tools, and vector paint tools. The included 2D and 3D text tools allow you to create and animate text effects from simple to Hollywood-style effects. Fusion also works in 3D space, allowing you to import 3D scenes and models created in other programs, such as Maya, 3ds Max, and Cinema 4D and integrate them into your effects work. Fusion Studio is the paid version of the software, which includes several features that the free version lacks.
Note: Your order provides you with a USB dongle that lets you download the software on an unlimited number of computers and move between them as needed. Your download provides you with the latest version of Resolve Fusion.
GPU Accelerations
With its GPU acceleration, you get instant feedback while you work so you can see exactly what you're doing. Whether you're working alone or with a client, Fusion gives you the real-time control you need so you can spend more time being creative and less time waiting.
Node Based Interface
Fusion uses nodes—small icons that represent effects, filters, and other processing—can be connected together to easily build up larger and more complex visual effects. Nodes are easy to see and connect together; you can combine tools, images, and objects in any order to create unlimited visual effects. Nodes make it easy to adjust any single part of your project simply by clicking on the node and making an adjustment.
- Intuitive node-based flow-graph interface for building composites
- Branch and connect tools to multiple nodes
- Open and work with multiple comps at once
- Copy and paste tools into other comps
- Group and collapse tools into sub-flow for better organization
- Drag and drop footage into flow directly from file explorer
- Add notes to any node, or even the flow itself, as reminders or to assist with collaboration
- Render a comp while working on another
- Show thumbnails for images in flow graph
- Integrated Script Debug Console. Step through code, set breakpoints, and have multiple scripts open at the same time
Optical Flow Tools
- Optical Flow analysis for generating forward and back vectors
- Change the speed of a clip using optical flow analysis
- RepairFrame regenerates a frame using optical flow between its two neighbors
- SmoothMotion for smoothing of color or aux channels using optical flow
- Tween interpolates between two non-sequential images
Stereoscopic 3D Toolset
- Built-in 3D cameras with support for eye separation, convergence and toe in, or Parallel mode
- Disparity stereo map generation, with mapping in both left and right eyes
- New Eye tool for generating new left and right images, with convergence and alignment
- Stereo Align tool for adjusting vertical alignment, convergence, and eye separation
- DisparityToZ and ZToDisparity converts Disparity to and from Z depth
- Global Alignment tool for adjusting a stereo pair without warping
- Stereo Stack and Unstack to combine Left and Right images into a single stereo pair
- Support for 3D stereo viewing systems including OpenGL quad-buffering, anaglyph, side-by-side, stacking, and interlace viewing
- Stereoscopic Hardware Support including NVIDIA 3DVision, Planar and JVC monitors, Christie Digital Cinema Projectors, and Mirage Projectors
Generation
Fusion 16 Studio includes Generation, which is a multiuser management software. Generation helps you manage and track versions of every shot in your studio. You can assign tasks to artists, make notes, and see each team member's workload to help balance the work and finish projects faster. Fusion 16 Studio also features a bin server to let everyone share and see common assets that are needed for the job. That means you don't have to copy and track multiple elements on different computers.
Animation Tools
- Display and edit multiple animation splines
- Use Bezier or cubic splines for animation curves
- Scale, shape, and stretch splines
- Set looping parameters for ping-pong, relative, and number of loops
- Use keyframe markers as guides
- Step-in and step-out keyframe modes
- Set guides, markers, and snap-to points
- Use time value offsets and scaling for multiple selected keyframes
- Global ease in and out controls
- Shape box to deform and taper splines
Timeline
- Non-linear timeline display for adjusting element timing
- Trim and position multiple clips simultaneously
- Scrub audio and view waveform within timeline
- Sift the timeline display to show specific tools or groups of tools
- Set guides, markers, and snap-to points
- Integrated spline viewer and editor
- Spreadsheet view for quick editing of animated parameters
- Drag-and-drop sorting of tools in the timeline to better focus on timing and keyframes
- Color coding of tools and splines
Performance
- Completely multi-threaded rendering, uses every CPU available
- GPU Acceleration of 3D workspace and rendering
- OpenCL Acceleration of computationally intensive tools
- Render and interactive performance scalable with remote nodes
- Designed to work efficiently with extremely large files
- Enhanced file caching for local and networked drives
- Disk and RAM Caching stores processed images for immediate playback
- Cache manager work invisibly in background—no user intervention required
- Multiple tools can simultaneously maintain their own cache
- Improve local performance/interactivity with remote render nodes
- Automatic memory tuning
- Images already in cache do not re-render
- Cache output of any node to either RAM or disk
- Region of interest and user-definable domain of definition speed up image processing
- Infinite Canvas eliminates clipping of image areas outside the project bounds
3D Workspace
- A fully integrated 3D compositing environment with lights, camera snap casted shadows
- 3D scene importing via FBX and Alembic, includes models, cameras, lights, and rigs
- Render scenes with many millions of polygons and complex shading
- GPU-based renderer
- Import 3D models from Maya, 3ds Max, Cinema 4D, and more
- 3D importing of scenes with matched animation curves, stereo cameras, lighting, and multilevel materials
- Relighting using rich deep pixels and reshading tools to a full GPU renderer
- The GPU render outputs multiple layer types for later processing
- GPU accelerated Ambient Occlusion rendering
- Geometry creation, with primitives and 3D text
- Bending, tapering, and warping of geometry or groups of objects
- Duplicate, Replicate objects to create armies or crowds
- Support for multiple renderers and many scenes in one composition
- Import tracked cameras that match live action and also match 3D animation applications, making a seamless workflow for studios
Multichannel Support
- Use the extra channels in Open EXR files produced by 3D applications to enhance the look of 3D rendered material
- Depth merging combines two images based on the relative position of their pixels, eliminating the concept of foreground and background
- 3D Z -Depth Blur for true depth-of-field focusing
- 3D Shader for relighting object based on the information contained in the normals channel
- 3D Fog applies fog to an image based on depth of each pixel, or an external z-buffer map
- 3D Texture to apply reflection maps and replacement textures to 3D rendered objects
- Use object and material ID's to mask the effect of any tool
- Use the above tools and techniques with particles and grid warping tools in Fusion, which also produce extra channel information
- Deep multichannel output for Z buffers, normals, UV texture, and World Pass pass, velocity vectors
Deep Pixel Compositing
- Generate deep pixel data like World Position, Normals, UV
- Volumetric Renderer, with full ray casted self shadowing volumes with variable density
- World Position Pass integration of images with occlusion
- Masking and Volumetric Atmospherics using World Position Pass
- OpenCL GPU accelerated for real-time interactivity and rendering
Network Rendering
- Render Fusion comps on remote CPUs using unlimited number of render nodes
- Network rendered previews, tool caches speed the entire production process from start to finish
- Powerful render manager for maximum efficiency
- Assign remote nodes to render groups and submit flow to only specified groups
- Assign priorities to a submitted render to help resolve conflicts in busy environments
- Network render Flipbook previews Disk and Ram caches
- Power Cluster predicatively renders the frames around current time during an interactive session using the remote nodes
- Select the range of frames to be rendered for each flow in the queue, without the need to modify or open the saved flow
- Nodes that become available after a render has begun automatically rejoin the queue
Layer Blending Tools
- Use standard layer blend modes like screen, overlay, multiply, and soft light
- Choose between additive and subtractive merge modes
- Perform Z-depth compositing
- Apply 'burn in' overexposure to foreground layer
- Dissolve between layers with standard SMPTE wipes and gradients, or use custom bitmaps to control the dissolve
- Apply calculated motion blur to any tool with animation applied
Paint
- Vector-based paint system
- Paint with hard or soft edge brushes or bit map image brushes
- Choose paint styles including Clone, Emboss, Smear, Stamp, and more
- Use strokes and shapes to paint non-destructively on images
- On-the-fly caching
- Individual strokes can be moved, edited, animated, and tracked
- Supports standard pressure-sensitive tablets; brushes can vary by stroke pressure or velocity
- Infinitely scalable brushes with fine softness control
- Flood fill for magic wand-style operations that work over time
- Bezier and stroke wire removal tools for fast and flexible removal of rigging and other undesirable elements
Tracking
- Unlimited tracking points within a single tracker
- High sub-pixel precision
- Integrated corner positioning, perspective correction, stabilization, and match moving, all within a single tool
- Adaptive pattern acquisition
- Track paths forward and backward
- Stabilization based on an unlimited number of track points
- Smooth and stabilize camera motion without eliminating existing pan or zoom
- Automatic selection of best tracking channel, red, green, blue, alpha or luminance
- Choose a manual rotation axis for stabilization
- Drive the animation of any parameter, path, or tool with tracked data
- Publish and connect individual points on a spline
Creator Tools and Grain
- Fast Noise tool for quick, high-quality noise patterns
- Mandelbrot generator produces scalable fractal images
- Continuous and discontinuous noise options
- Noise detail and noise brightness maps for precision control over noise generation
- Background generator for solid and gradient type backgrounds
- Generate gradients calculated in RGB, HLS, HSV, or LAB color space
- Unlimited gradient color points for fine control over gradient progression
- Animate gradient procession over time
- Select from one of six gradient types including linear, radial, and square
- Static, repeat and ping-pong modes for out of bounds gradients
- Day Sky simulates the Sky based on time of year and time
- Plasma generator for frequency interference based noise patterns
- Adjustable grain strength, size, softness, and spacing
- Response curves control amount of grain across a gradient for each color channel to closely match film stock grain behavior
- Color differences between grain channels help match non-monochromatic-type grains
- Choose between random or seeded grain noise for repeatable and static noise types
Transforms and Warping
- Transform image with high-quality area sampling for excellent antialiasing
- Concatenated transformations speed operations and improve quality
- Apply displacements, dents, and vortexes to any image
- Choose from one of eight drip deformations with control over amplitude, aspect, frequency, and aspect
- True perspective positioning and correction
- Corner pinning for sign replacement and four-point scaling
- Grid-based image warping over an entire image or a specified region
- Define separate source and destination grids for morphing effects
- Complete bezier and smoothing control over each grid point
- Magnet or static selection types for easy manipulation of multiple grid points
Rotoscoping Tools and Masking
- Create masks using bezier splines, B-splines, paint tool, or bitmap images
- Magic wand-type mask performs color picking over time
- Non-uniform feathering of spline shapes
- Roto Assist to find edges of the subject
- Roto Onion skinning, shows the roto shapes for multiple frames
- Controllable motion blur
- Use masks to limit the effect of any tool to a specified region
- Re-order, copy, paste, and cut masks
Color Tools
- Adjust hue, saturation, tinting, gamma, gain, contrast, and brightness for any color channel or luminance range
- Manipulate levels and image histogram directly
- Spline-based Color Curves tool allows look-up-table color correction for infinite flexibility
- User definable ranges for shadows, midtones, and highlights
- Separate color correction by channel or region
- Color match to a reference image
- Channel Booleans tool to copy and blend image channels based on add, subtract, multiply, and other mathematical operations
Colorspace Processing
- Supports integer and HDRI floating processing of color depth
- Out-of-range color values are preserved through color adjustments
- Industry-standard color spaces including ACES, REC709, REC2020, and Wide Gamut
- Linear Light Color/Open Color IO
- Monitor calibration
- Waveform, Vectorscope, and Histogram displays
- LUT creation, analyzing, and designing tools
- 3D LUTs
- Work in RGB, YUV, CMY, and other color spaces
- Use logarithmic images like Cineon and DPT without first converting them to linear space
File Format Compatibility
- Support for Blackmagic Design Cinema Cameras and Cinema DNG format
- Supports over 30 image files formats including OpenEXR, DPX, TIFF, JPEG, PSD, and QuickTime
- Support for SVG scalable vector files
- Support for Arri raw format, R3D format, Canon rmf raw, Support for Vision Research Phantom Cameras, and Cine format
- 3:2 Pull Down and Pull Up with automatic sequence detection
- Process fields/frames in NTSC, PAL or HD field orders, control over dominance or field order
- Create clip lists containing multiple files within a single loader
- Load and process common IFL (image file list) formats
- Load full resolution and proxy clips together, toggling between modes on the fly
- Use WAV audio for timing and playback
- View audio waveform in timeline
Extensibility
- Embedded Lua and Python scripting support
- Integrated development environment
- Pre-built scripts to automate common workflows
- Control Fusion scripts from local or remote machines
- Launch and control external tools from within Fusion
- Macro tool combines standard tools to create custom tools
- Fuses tool kit for development of OpenCL custom tools
- Just-in-Time compiling of image processing tools